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Why Is Pyramid Solitaire So Hard? How Winnable Is It?

Play Pyramid

2026-09-03·Solitaire Arcade·

Pyramid Solitaire looks simple: find pairs that add up to 13 and clear the pyramid. In practice, blocked cards, limited matching partners and the order of the stock can make a deal difficult—or sometimes impossible—before you realise it.

Why Is Pyramid Solitaire So Hard?

Pyramid Solitaire does not look like a particularly complicated game.

There are no long sequences to build, no suits to organise and only six pairs to remember. Find two exposed cards that add up to 13, remove them, and keep going until the pyramid is clear.

The difficulty comes from everything you cannot use yet.

Most cards in the pyramid begin covered. A card only becomes available after the two cards overlapping it have been removed, and those cards may depend on still more cards below them.

That creates a chain of dependencies running all the way up the pyramid.

Sometimes careful choices can untangle that chain.

Sometimes the cards you need are simply in the wrong places.

If you are still learning the layout, pairing rules or stock mechanics, the How to Play Pyramid Solitaire guide covers those first. The interesting question here is what those rules mean for your chances of actually winning.

Not Every Pyramid Deal Is Necessarily Winnable

One of the important things to understand about Pyramid Solitaire is that losing does not automatically mean you played badly.

Some deals can contain combinations of cards that cannot be untangled under the rules being played.

Imagine that you need a 4 to remove a 9.

The 4 exists somewhere in the deck, but it may be buried beneath cards that themselves cannot be removed until that 9 is gone.

The cards are both present.

You simply cannot get them into play at the same time.

That is very different from making a poor tactical choice.

A difficult deal gives you a narrow route to victory.

An unwinnable deal has no route at all.

The problem for the player is that the two can look almost identical.

The Shape of the Pyramid Creates the Problem

The seven-row pyramid contains 28 cards.

Only the seven cards along the bottom row begin completely exposed. Every card above them depends on cards beneath it being removed first.

That overlap is what makes the game interesting, but it is also what makes it unforgiving.

Removing one pair can expose two useful cards.

Another pair may expose nothing.

A card in the middle can help block more than one route upward, while a card along the edge may affect only a small part of the layout.

The pyramid therefore creates its own kind of traffic jam.

A card you desperately need may be visible several rows up, but seeing it does not mean you can reach it.

You have to remove everything holding it in place first.

Every Rank Has a Very Specific Partner

Pyramid also gives you little flexibility in how cards are removed.

A 6 needs a 7.

A 5 needs an 8.

A 4 needs a 9.

A 3 needs a 10.

A 2 needs a Jack.

An Ace needs a Queen.

Kings can remove themselves, but every other card has only one matching rank.

That matters because you cannot improvise when the correct partner is inaccessible.

In a game such as Klondike, the same card may fit into several different sequences as the layout changes. In Pyramid, a 9 will never suddenly become useful with a 5 because the position has changed.

It still needs a 4.

The full set of combinations is covered in Pyramid Solitaire Pairs: What Cards Add Up to 13?, but the important point for winnability is that each card has a narrow escape route.

If that route is blocked, the card stays where it is.

Matching Cards Can Block Each Other

This is one of the nastier ways a Pyramid deal can go wrong.

Suppose an important card needs a particular partner, but reaching that partner requires removing another card of the first rank.

Now the same ranks are involved in unlocking each other.

With several copies of each rank in the deck, these relationships can become surprisingly tangled.

You may have enough 4s for the 9s in theory.

That does not help if the useful 4s are buried behind the very 9s they need to remove.

This is why looking at the opening pyramid alone does not always tell you whether a deal can be won.

The cards form a dependency puzzle, and some of those dependencies only become obvious after several layers have been removed.

The Stock Order Matters Too

The pyramid is only part of the deal.

The remaining cards sit in the stock, and the order in which those cards appear can decide whether an exposed pyramid card gets the partner it needs at the right time.

Suppose an exposed 5 is blocking your progress.

An 8 exists in the stock, but it appeared several draws ago.

If you have another traversal available, that may be manageable. You can remember roughly where the 8 appears and try to have the 5 ready when it comes around again.

If you are on your final traversal, the same situation can end the game.

The matching card existed.

The timing was wrong.

That is one reason Pyramid can feel harsher than games where most or all of the useful information remains visible.

More Stock Traversals Make a Real Difference

There is no single version of Pyramid Solitaire played everywhere.

One of the biggest differences between variants is how many times you can move through the stock.

Solitaire Arcade's Medium mode allows three traversals.

Those extra passes give you more opportunities to bring a stock card into play at the right moment. A useful card that appears too early on the first traversal may become exactly what you need on the second.

They also give you information.

Once you have seen the stock once, its order is no longer completely unknown. You can start anticipating cards that will return later.

That does not guarantee the deal can be won.

It does mean a three-traversal game can offer opportunities that would disappear under stricter one-pass rules.

This is also why Pyramid win-rate figures need context. Change the stock rules and you are no longer measuring exactly the same game.

Why There Is No Simple Pyramid Solitaire Win Rate

You will find very different numbers quoted for how often Pyramid Solitaire can be won.

The problem is that “Pyramid Solitaire” does not always mean the same rules.

Some versions allow one trip through the stock.

Others allow redeals.

Some count clearing the 28-card pyramid as a win.

Stricter variations may require every card in the deck to be removed.

There are also differences in which waste cards can be paired and how the stock is handled.

Those changes can substantially affect how many deals are theoretically solvable.

There is another distinction that matters just as much: winnable deals and games actually won are not the same thing.

A computer examining every possible move with full knowledge of the stock can identify winning lines a human player would have no realistic way of seeing in advance.

So rather than attaching one universal percentage to Pyramid Solitaire, it is more useful to say this:

Pyramid contains genuinely unwinnable deals under many common rules, and the chance of solving a deal changes considerably with the exact variant being played.

That tells you much more than a percentage without context.

Winnable Does Not Mean Easy

A deal can be theoretically winnable and still be extremely difficult to solve.

Perhaps there is only one useful choice among several legal pairs near the beginning.

Take the wrong pair and the winning route disappears.

At the time, both moves may look perfectly sensible.

The consequence might not become visible until ten moves later.

This is one of the reasons Pyramid can feel more luck-driven than it really is.

You make a reasonable decision early, continue playing for several minutes, and eventually discover a card that cannot be freed.

It is natural to blame the final position.

The decisive moment may have happened much earlier.

A solver can work backwards through all those possibilities.

A player has to make the decision with incomplete information.

But Player Decisions Still Matter

The existence of unwinnable deals does not make Pyramid purely a game of luck.

There can be a large difference between a deal being solvable and giving yourself the best chance of finding that solution.

Choosing which exposed pair to remove matters.

Opening upper cards matters.

Using pyramid-to-pyramid matches at the right time matters.

Remembering useful stock cards matters.

Preserving a scarce matching rank can matter.

And drawing another stock card without checking the pyramid can matter.

The Pyramid Solitaire strategy guide goes deeper into those decisions.

You cannot turn every deal into a winner.

You can avoid turning a winnable deal into a losing one.

That is an important distinction.

Hidden Information Makes Perfect Play Difficult

FreeCell is an interesting comparison because almost the entire problem is laid out in front of you.

You can see the cards.

That does not make FreeCell easy, but it means your planning can be based on information already available.

Pyramid gives you less certainty.

You can see the 28 cards in the pyramid, although most are initially inaccessible, but you do not begin with the stock laid out in front of you.

You do not necessarily know when the 7 needed for an exposed 6 will appear.

You do not know whether preserving one card for later will prove brilliant or unnecessary.

This is why theoretical solvability and human winnability should not be treated as identical ideas.

A winning route can exist without being obvious.

The same question comes up in Is Every FreeCell Game Winnable?, but Pyramid arrives at the problem from almost the opposite direction: much more of the difficulty comes from restricted access and timing.

Some Deals Are Lost by One Early Decision

Picture two valid pairs along the bottom of the pyramid.

Either can be removed.

Pair A opens a card that will eventually lead toward the top.

Pair B looks equally useful but consumes the only accessible partner for a card two rows higher.

You choose Pair B.

Nothing immediately goes wrong.

Several more cards disappear.

Then you expose the upper card and discover its partner is gone.

From your perspective, the deal has just become stuck.

In reality, it may have become unwinnable several moves ago.

These delayed consequences are a large part of Pyramid's difficulty.

The game is constantly asking you to make decisions before you can see their full value.

A Bad-Looking Deal May Still Be Winnable

The reverse is also true.

A pyramid can look hopeless and still contain a route through it.

Perhaps the stock brings back a useful partner on the second traversal.

Perhaps clearing one central pair exposes two new cards and suddenly creates a chain of matches.

Perhaps the card you have been protecting turns out to unlock the whole upper section.

This is why immediately deciding that a deal is “impossible” can be misleading.

Unless every possible move has been analysed, you usually do not know.

What you do know is whether the position is becoming less flexible.

If every remaining pyramid card depends on one particular rank appearing, your options are narrowing.

If several exposed cards can still be paired in different ways, you still have room to work.

Difficulty Is Part of What Makes Pyramid Different

Pyramid occupies an unusual place among solitaire games.

The rule itself is almost instantly understandable.

The consequences are not.

There is something satisfying about that contrast.

You can explain the game to somebody in a minute: make 13, remove Kings, clear the pyramid.

Then the cards start overlapping.

Partners appear at the wrong time.

Two legal pairs lead in different directions.

A card you ignored near the beginning becomes the reason the top of the pyramid will not move.

The simplicity is real.

So is the difficulty.

Do Not Judge Every Loss the Same Way

When a Pyramid game ends, there are roughly three possibilities worth thinking about.

The deal may never have been winnable under the rules you were playing.

The deal may have been winnable, but an earlier choice closed the winning route.

Or you may simply have missed an available move or mistimed the stock.

You often cannot know for certain which one happened.

That is fine.

A better way to improve is to look for the parts you could control.

Did you choose the pair that exposed more cards?

Did you keep both sides of the pyramid moving?

Did you notice which ranks were becoming scarce?

Did you learn anything useful from the first stock traversal before starting the second?

Those questions are more useful than assuming every loss was bad luck—or that every loss must have been your fault.

So, How Winnable Is Pyramid Solitaire?

There is no useful universal percentage without first specifying the rules.

A strict version with limited access to the stock is a different challenge from a version that gives you several traversals. Clearing only the pyramid is also different from requiring all 52 cards to disappear.

What can be said confidently is that Pyramid includes deals where the card layout and matching requirements can make victory impossible, while other deals are winnable only if you make the right choices along the way.

That mixture is exactly why the game can be frustrating.

It is also why winning feels good.

You are never just looking for two cards that add up to 13. You are trying to untangle a board where every removal changes what becomes possible next.

If you want to test that for yourself, play Pyramid Solitaire and pay attention not just to whether a deal ends, but to where your options begin to narrow. For the rules and layout, see the Pyramid Solitaire how-to-play guide, and for the decisions you can control, the Pyramid Solitaire strategy guide goes deeper into improving your play.

More from the blog

Pyramid Solitaire Strategy: How to Win More Games

Pyramid Solitaire is easy to understand, but choosing the first available pair is rarely the best strategy. Learn how to expose useful cards, manage the stock, protect scarce matches, and give yourself a better chance of clearing the pyramid.

2026-09-04 · Solitaire Arcade

Pyramid Solitaire Pairs: What Cards Add Up to 13?

Pyramid Solitaire is built around one simple rule: remove cards that add up to 13. Learn every valid pair, how Kings work, why suits do not matter, and how to make better pairing decisions once several matches are available.

2026-09-02 · Solitaire Arcade

Types of Solitaire Games: Klondike, FreeCell, Spider, Tri Peaks, Pyramid and More

Solitaire is not one game but a whole family of card games. Klondike, FreeCell, Spider, Tri Peaks and Pyramid all use familiar cards, but the way you build, match, reveal and clear them can be completely different.

2026-08-30 · Solitaire Arcade

Solitaire Terms Explained: Tableau, Foundation, Stock, Waste, Free Cells, Runs and More

Solitaire uses a lot of familiar card-game terms, but words like tableau, foundation, stock, waste, cascade and run can mean different things depending on the game. This glossary explains the most useful Solitaire terms in plain English.

2026-08-28 · Solitaire Arcade

Which Solitaire Game Should You Play? Klondike vs FreeCell vs Spider vs Tri Peaks vs Pyramid

Klondike, FreeCell, Spider, Tri Peaks and Pyramid all offer a different kind of solitaire challenge. The best one for you depends on whether you want classic card play, deeper planning, longer puzzles, fast runs or simple matching.

2026-08-26 · Solitaire Arcade

500 Card Game Scoring Explained: Bids, Tricks and the 500-Point Target

Learn how 500 scoring works: the contract table, failed bids, defender points, Misère, and the race to 500 or down to -500.

2026-08-22 · Solitaire Arcade

500 Card Rankings Explained: Joker, Right Bower, Left Bower and Trumps

In 500, a Jack can change suits. Learn trump ranking from the Joker down, how the right and left bower work, and why the left bower counts as trump.

2026-08-19 · Solitaire Arcade

What Is Misère in 500? How Misère and Open Misère Work

Misère flips 500 upside down: the bidder tries to take no tricks. Learn how Misère and Open Misère work, what makes a safe hand, and how to defend.

2026-08-17 · Solitaire Arcade

← Back to Blog

Why Is Pyramid Solitaire So Hard? How Winnable Is It?

Play Pyramid

2026-09-03·Solitaire Arcade·

Pyramid Solitaire looks simple: find pairs that add up to 13 and clear the pyramid. In practice, blocked cards, limited matching partners and the order of the stock can make a deal difficult—or sometimes impossible—before you realise it.

Why Is Pyramid Solitaire So Hard?

Pyramid Solitaire does not look like a particularly complicated game.

There are no long sequences to build, no suits to organise and only six pairs to remember. Find two exposed cards that add up to 13, remove them, and keep going until the pyramid is clear.

The difficulty comes from everything you cannot use yet.

Most cards in the pyramid begin covered. A card only becomes available after the two cards overlapping it have been removed, and those cards may depend on still more cards below them.

That creates a chain of dependencies running all the way up the pyramid.

Sometimes careful choices can untangle that chain.

Sometimes the cards you need are simply in the wrong places.

If you are still learning the layout, pairing rules or stock mechanics, the How to Play Pyramid Solitaire guide covers those first. The interesting question here is what those rules mean for your chances of actually winning.

Not Every Pyramid Deal Is Necessarily Winnable

One of the important things to understand about Pyramid Solitaire is that losing does not automatically mean you played badly.

Some deals can contain combinations of cards that cannot be untangled under the rules being played.

Imagine that you need a 4 to remove a 9.

The 4 exists somewhere in the deck, but it may be buried beneath cards that themselves cannot be removed until that 9 is gone.

The cards are both present.

You simply cannot get them into play at the same time.

That is very different from making a poor tactical choice.

A difficult deal gives you a narrow route to victory.

An unwinnable deal has no route at all.

The problem for the player is that the two can look almost identical.

The Shape of the Pyramid Creates the Problem

The seven-row pyramid contains 28 cards.

Only the seven cards along the bottom row begin completely exposed. Every card above them depends on cards beneath it being removed first.

That overlap is what makes the game interesting, but it is also what makes it unforgiving.

Removing one pair can expose two useful cards.

Another pair may expose nothing.

A card in the middle can help block more than one route upward, while a card along the edge may affect only a small part of the layout.

The pyramid therefore creates its own kind of traffic jam.

A card you desperately need may be visible several rows up, but seeing it does not mean you can reach it.

You have to remove everything holding it in place first.

Every Rank Has a Very Specific Partner

Pyramid also gives you little flexibility in how cards are removed.

A 6 needs a 7.

A 5 needs an 8.

A 4 needs a 9.

A 3 needs a 10.

A 2 needs a Jack.

An Ace needs a Queen.

Kings can remove themselves, but every other card has only one matching rank.

That matters because you cannot improvise when the correct partner is inaccessible.

In a game such as Klondike, the same card may fit into several different sequences as the layout changes. In Pyramid, a 9 will never suddenly become useful with a 5 because the position has changed.

It still needs a 4.

The full set of combinations is covered in Pyramid Solitaire Pairs: What Cards Add Up to 13?, but the important point for winnability is that each card has a narrow escape route.

If that route is blocked, the card stays where it is.

Matching Cards Can Block Each Other

This is one of the nastier ways a Pyramid deal can go wrong.

Suppose an important card needs a particular partner, but reaching that partner requires removing another card of the first rank.

Now the same ranks are involved in unlocking each other.

With several copies of each rank in the deck, these relationships can become surprisingly tangled.

You may have enough 4s for the 9s in theory.

That does not help if the useful 4s are buried behind the very 9s they need to remove.

This is why looking at the opening pyramid alone does not always tell you whether a deal can be won.

The cards form a dependency puzzle, and some of those dependencies only become obvious after several layers have been removed.

The Stock Order Matters Too

The pyramid is only part of the deal.

The remaining cards sit in the stock, and the order in which those cards appear can decide whether an exposed pyramid card gets the partner it needs at the right time.

Suppose an exposed 5 is blocking your progress.

An 8 exists in the stock, but it appeared several draws ago.

If you have another traversal available, that may be manageable. You can remember roughly where the 8 appears and try to have the 5 ready when it comes around again.

If you are on your final traversal, the same situation can end the game.

The matching card existed.

The timing was wrong.

That is one reason Pyramid can feel harsher than games where most or all of the useful information remains visible.

More Stock Traversals Make a Real Difference

There is no single version of Pyramid Solitaire played everywhere.

One of the biggest differences between variants is how many times you can move through the stock.

Solitaire Arcade's Medium mode allows three traversals.

Those extra passes give you more opportunities to bring a stock card into play at the right moment. A useful card that appears too early on the first traversal may become exactly what you need on the second.

They also give you information.

Once you have seen the stock once, its order is no longer completely unknown. You can start anticipating cards that will return later.

That does not guarantee the deal can be won.

It does mean a three-traversal game can offer opportunities that would disappear under stricter one-pass rules.

This is also why Pyramid win-rate figures need context. Change the stock rules and you are no longer measuring exactly the same game.

Why There Is No Simple Pyramid Solitaire Win Rate

You will find very different numbers quoted for how often Pyramid Solitaire can be won.

The problem is that “Pyramid Solitaire” does not always mean the same rules.

Some versions allow one trip through the stock.

Others allow redeals.

Some count clearing the 28-card pyramid as a win.

Stricter variations may require every card in the deck to be removed.

There are also differences in which waste cards can be paired and how the stock is handled.

Those changes can substantially affect how many deals are theoretically solvable.

There is another distinction that matters just as much: winnable deals and games actually won are not the same thing.

A computer examining every possible move with full knowledge of the stock can identify winning lines a human player would have no realistic way of seeing in advance.

So rather than attaching one universal percentage to Pyramid Solitaire, it is more useful to say this:

Pyramid contains genuinely unwinnable deals under many common rules, and the chance of solving a deal changes considerably with the exact variant being played.

That tells you much more than a percentage without context.

Winnable Does Not Mean Easy

A deal can be theoretically winnable and still be extremely difficult to solve.

Perhaps there is only one useful choice among several legal pairs near the beginning.

Take the wrong pair and the winning route disappears.

At the time, both moves may look perfectly sensible.

The consequence might not become visible until ten moves later.

This is one of the reasons Pyramid can feel more luck-driven than it really is.

You make a reasonable decision early, continue playing for several minutes, and eventually discover a card that cannot be freed.

It is natural to blame the final position.

The decisive moment may have happened much earlier.

A solver can work backwards through all those possibilities.

A player has to make the decision with incomplete information.

But Player Decisions Still Matter

The existence of unwinnable deals does not make Pyramid purely a game of luck.

There can be a large difference between a deal being solvable and giving yourself the best chance of finding that solution.

Choosing which exposed pair to remove matters.

Opening upper cards matters.

Using pyramid-to-pyramid matches at the right time matters.

Remembering useful stock cards matters.

Preserving a scarce matching rank can matter.

And drawing another stock card without checking the pyramid can matter.

The Pyramid Solitaire strategy guide goes deeper into those decisions.

You cannot turn every deal into a winner.

You can avoid turning a winnable deal into a losing one.

That is an important distinction.

Hidden Information Makes Perfect Play Difficult

FreeCell is an interesting comparison because almost the entire problem is laid out in front of you.

You can see the cards.

That does not make FreeCell easy, but it means your planning can be based on information already available.

Pyramid gives you less certainty.

You can see the 28 cards in the pyramid, although most are initially inaccessible, but you do not begin with the stock laid out in front of you.

You do not necessarily know when the 7 needed for an exposed 6 will appear.

You do not know whether preserving one card for later will prove brilliant or unnecessary.

This is why theoretical solvability and human winnability should not be treated as identical ideas.

A winning route can exist without being obvious.

The same question comes up in Is Every FreeCell Game Winnable?, but Pyramid arrives at the problem from almost the opposite direction: much more of the difficulty comes from restricted access and timing.

Some Deals Are Lost by One Early Decision

Picture two valid pairs along the bottom of the pyramid.

Either can be removed.

Pair A opens a card that will eventually lead toward the top.

Pair B looks equally useful but consumes the only accessible partner for a card two rows higher.

You choose Pair B.

Nothing immediately goes wrong.

Several more cards disappear.

Then you expose the upper card and discover its partner is gone.

From your perspective, the deal has just become stuck.

In reality, it may have become unwinnable several moves ago.

These delayed consequences are a large part of Pyramid's difficulty.

The game is constantly asking you to make decisions before you can see their full value.

A Bad-Looking Deal May Still Be Winnable

The reverse is also true.

A pyramid can look hopeless and still contain a route through it.

Perhaps the stock brings back a useful partner on the second traversal.

Perhaps clearing one central pair exposes two new cards and suddenly creates a chain of matches.

Perhaps the card you have been protecting turns out to unlock the whole upper section.

This is why immediately deciding that a deal is “impossible” can be misleading.

Unless every possible move has been analysed, you usually do not know.

What you do know is whether the position is becoming less flexible.

If every remaining pyramid card depends on one particular rank appearing, your options are narrowing.

If several exposed cards can still be paired in different ways, you still have room to work.

Difficulty Is Part of What Makes Pyramid Different

Pyramid occupies an unusual place among solitaire games.

The rule itself is almost instantly understandable.

The consequences are not.

There is something satisfying about that contrast.

You can explain the game to somebody in a minute: make 13, remove Kings, clear the pyramid.

Then the cards start overlapping.

Partners appear at the wrong time.

Two legal pairs lead in different directions.

A card you ignored near the beginning becomes the reason the top of the pyramid will not move.

The simplicity is real.

So is the difficulty.

Do Not Judge Every Loss the Same Way

When a Pyramid game ends, there are roughly three possibilities worth thinking about.

The deal may never have been winnable under the rules you were playing.

The deal may have been winnable, but an earlier choice closed the winning route.

Or you may simply have missed an available move or mistimed the stock.

You often cannot know for certain which one happened.

That is fine.

A better way to improve is to look for the parts you could control.

Did you choose the pair that exposed more cards?

Did you keep both sides of the pyramid moving?

Did you notice which ranks were becoming scarce?

Did you learn anything useful from the first stock traversal before starting the second?

Those questions are more useful than assuming every loss was bad luck—or that every loss must have been your fault.

So, How Winnable Is Pyramid Solitaire?

There is no useful universal percentage without first specifying the rules.

A strict version with limited access to the stock is a different challenge from a version that gives you several traversals. Clearing only the pyramid is also different from requiring all 52 cards to disappear.

What can be said confidently is that Pyramid includes deals where the card layout and matching requirements can make victory impossible, while other deals are winnable only if you make the right choices along the way.

That mixture is exactly why the game can be frustrating.

It is also why winning feels good.

You are never just looking for two cards that add up to 13. You are trying to untangle a board where every removal changes what becomes possible next.

If you want to test that for yourself, play Pyramid Solitaire and pay attention not just to whether a deal ends, but to where your options begin to narrow. For the rules and layout, see the Pyramid Solitaire how-to-play guide, and for the decisions you can control, the Pyramid Solitaire strategy guide goes deeper into improving your play.

More from the blog

Pyramid Solitaire Strategy: How to Win More Games

Pyramid Solitaire is easy to understand, but choosing the first available pair is rarely the best strategy. Learn how to expose useful cards, manage the stock, protect scarce matches, and give yourself a better chance of clearing the pyramid.

2026-09-04 · Solitaire Arcade

Pyramid Solitaire Pairs: What Cards Add Up to 13?

Pyramid Solitaire is built around one simple rule: remove cards that add up to 13. Learn every valid pair, how Kings work, why suits do not matter, and how to make better pairing decisions once several matches are available.

2026-09-02 · Solitaire Arcade

Types of Solitaire Games: Klondike, FreeCell, Spider, Tri Peaks, Pyramid and More

Solitaire is not one game but a whole family of card games. Klondike, FreeCell, Spider, Tri Peaks and Pyramid all use familiar cards, but the way you build, match, reveal and clear them can be completely different.

2026-08-30 · Solitaire Arcade

Solitaire Terms Explained: Tableau, Foundation, Stock, Waste, Free Cells, Runs and More

Solitaire uses a lot of familiar card-game terms, but words like tableau, foundation, stock, waste, cascade and run can mean different things depending on the game. This glossary explains the most useful Solitaire terms in plain English.

2026-08-28 · Solitaire Arcade

Which Solitaire Game Should You Play? Klondike vs FreeCell vs Spider vs Tri Peaks vs Pyramid

Klondike, FreeCell, Spider, Tri Peaks and Pyramid all offer a different kind of solitaire challenge. The best one for you depends on whether you want classic card play, deeper planning, longer puzzles, fast runs or simple matching.

2026-08-26 · Solitaire Arcade

500 Card Game Scoring Explained: Bids, Tricks and the 500-Point Target

Learn how 500 scoring works: the contract table, failed bids, defender points, Misère, and the race to 500 or down to -500.

2026-08-22 · Solitaire Arcade

500 Card Rankings Explained: Joker, Right Bower, Left Bower and Trumps

In 500, a Jack can change suits. Learn trump ranking from the Joker down, how the right and left bower work, and why the left bower counts as trump.

2026-08-19 · Solitaire Arcade

What Is Misère in 500? How Misère and Open Misère Work

Misère flips 500 upside down: the bidder tries to take no tricks. Learn how Misère and Open Misère work, what makes a safe hand, and how to defend.

2026-08-17 · Solitaire Arcade