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Bid in the auction, pick up the kitty, and make your contract. Use trump, bowers, and partnership play to reach 500 points.

Read the full How to Play 500 guide. Also see our How to Play Spades, How to Play Hearts, and How to Play Solitaire guides.

The Goal of 500

The goal is to reach 500 points before the other team.

Each hand is won or lost through a contract.

A contract says how many tricks the bidder’s team must win, and which suit is trump. For example, a bid of 7 Hearts means the bidder’s team must win at least 7 of the 10 tricks, with Hearts as trump.

If the bidding team makes the contract, they score the value of the bid.

If they fail, they lose the value of the bid.

The defending team can also score points for tricks, depending on the rules being used.

How Bidding Works

Bidding decides who becomes the contractor and what the contract will be.

A normal bid has two parts: the number of tricks, and the trump suit or no-trump.

For example: 6 Spades, 7 Diamonds, 8 Hearts, or 9 No-Trump.

The number tells the table how many tricks your team promises to win. The suit tells the table what trump will be.

A higher bid must outrank the previous bid.

For the same number of tricks, the suit order is usually Spades, Clubs, Diamonds, Hearts, then No-Trump.

So 6 Clubs beats 6 Spades. 6 Diamonds beats 6 Clubs. 6 Hearts beats 6 Diamonds. 6 No-Trump beats 6 Hearts.

A bid for more tricks beats any lower trick bid. For example, 7 Spades beats 6 No-Trump.

Players may also pass. In common Australian-style play, once you pass, you are usually out of the auction for that hand.

The auction continues until only one bidder remains. That player becomes the contractor.

See How to Bid in 500: A Beginner’s Guide to Choosing the Right Bid for counting tricks and choosing a contract.

How to Play a Trick

The winning bidder leads the first trick.

Play then moves clockwise. Each player plays one card.

You must follow the suit that was led if you can.

For example, if Clubs are led and you have a Club, you must play a Club.

If you cannot follow suit, you may play another suit. You may also play trump.

The trick is won by the highest trump card played. If no trump is played, the trick is won by the highest card in the suit that was led.

The winner of the trick leads the next trick.

A hand has 10 tricks in total.

How Scoring Works

500 uses a scoring table based on the number of tricks bid and the trump suit.

The higher the bid, the more points it is worth.

A 6 Spades contract is worth 40 points. A 6 Clubs contract is worth 60 points. A 6 Diamonds contract is worth 80 points. A 6 Hearts contract is worth 100 points. A 6 No-Trump contract is worth 120 points.

The values increase as the contract gets higher.

If the contractor’s team makes the contract, they score the contract value.

If they fail, they lose the contract value.

For example, if a team bids 8 Diamonds and wins at least 8 tricks, they score 280 points. If they win fewer than 8 tricks, they lose 280 points.

See 500 Card Game Scoring Explained: Bids, Tricks and the 500-Point Target for the full point table, failed bids, and defender scoring.

Full rules & strategy

How to Play 500

Bid in the auction, pick up the kitty, and make your contract. Use trump, bowers, and partnership play to reach 500 points.

Read the full How to Play 500 guide. Also see our How to Play Spades, How to Play Hearts, and How to Play Solitaire guides.

The Goal of 500

The goal is to reach 500 points before the other team.

Each hand is won or lost through a contract.

A contract says how many tricks the bidder’s team must win, and which suit is trump. For example, a bid of 7 Hearts means the bidder’s team must win at least 7 of the 10 tricks, with Hearts as trump.

If the bidding team makes the contract, they score the value of the bid.

If they fail, they lose the value of the bid.

The defending team can also score points for tricks, depending on the rules being used.

How Bidding Works

Bidding decides who becomes the contractor and what the contract will be.

A normal bid has two parts: the number of tricks, and the trump suit or no-trump.

For example: 6 Spades, 7 Diamonds, 8 Hearts, or 9 No-Trump.

The number tells the table how many tricks your team promises to win. The suit tells the table what trump will be.

A higher bid must outrank the previous bid.

For the same number of tricks, the suit order is usually Spades, Clubs, Diamonds, Hearts, then No-Trump.

So 6 Clubs beats 6 Spades. 6 Diamonds beats 6 Clubs. 6 Hearts beats 6 Diamonds. 6 No-Trump beats 6 Hearts.

A bid for more tricks beats any lower trick bid. For example, 7 Spades beats 6 No-Trump.

Players may also pass. In common Australian-style play, once you pass, you are usually out of the auction for that hand.

The auction continues until only one bidder remains. That player becomes the contractor.

See How to Bid in 500: A Beginner’s Guide to Choosing the Right Bid for counting tricks and choosing a contract.

How to Play a Trick

The winning bidder leads the first trick.

Play then moves clockwise. Each player plays one card.

You must follow the suit that was led if you can.

For example, if Clubs are led and you have a Club, you must play a Club.

If you cannot follow suit, you may play another suit. You may also play trump.

The trick is won by the highest trump card played. If no trump is played, the trick is won by the highest card in the suit that was led.

The winner of the trick leads the next trick.

A hand has 10 tricks in total.

How Scoring Works

500 uses a scoring table based on the number of tricks bid and the trump suit.

The higher the bid, the more points it is worth.

A 6 Spades contract is worth 40 points. A 6 Clubs contract is worth 60 points. A 6 Diamonds contract is worth 80 points. A 6 Hearts contract is worth 100 points. A 6 No-Trump contract is worth 120 points.

The values increase as the contract gets higher.

If the contractor’s team makes the contract, they score the contract value.

If they fail, they lose the contract value.

For example, if a team bids 8 Diamonds and wins at least 8 tricks, they score 280 points. If they win fewer than 8 tricks, they lose 280 points.

See 500 Card Game Scoring Explained: Bids, Tricks and the 500-Point Target for the full point table, failed bids, and defender scoring.

Full rules & strategy

Tips and Tricks

500 Card Game Scoring Explained: Bids, Tricks and the 500-Point Target

Learn how 500 scoring works: the contract table, failed bids, defender points, Misère, and the race to 500 or down to -500.

500 Card Rankings Explained: Joker, Right Bower, Left Bower and Trumps

In 500, a Jack can change suits. Learn trump ranking from the Joker down, how the right and left bower work, and why the left bower counts as trump.

What Is Misère in 500? How Misère and Open Misère Work

Misère flips 500 upside down: the bidder tries to take no tricks. Learn how Misère and Open Misère work, what makes a safe hand, and how to defend.

How to Bid in 500: A Beginner’s Guide to Choosing the Right Bid

Learn how to bid in 500: count likely tricks, value bowers and trump, use the kitty as an upgrade, know when to pass, and choose a contract you can actually make.

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