SOLITAIREArcade
  • Home
  • Blog
  • How to Play Guides
  • Solitaire
  • FreeCell
  • Spider
  • TriPeaks
  • Pyramid
  • Golf
  • Spades
  • 500
  • Hearts
  • Thirteen
  • Crazy Eights
  • About
  • Contact
  • Credits
  • Privacy Policy
  • Terms

Loading game…

  • About
  • Contact
  • Privacy Policy
  • Terms
  • Privacy choices

Powered by Chalky Arcade

500

SOLITAIREArcade
Report bug
Report bug

How to Play 500

Bid in the auction, pick up the kitty, and make your contract. Solitaire Arcade supports Australian and American 500; choose rules on the setup screen.

Read the full How to Play 500 guide. Also see Australian 500 vs American 500, How to Play Spades, and How to Play Hearts.

How you win

Reach 500 points before the other team. Each hand turns on a contract: how many tricks the bidder’s team must win, and which suit is trump. Make it and you score the bid value; fail and you lose that value. Defenders score 10 per trick. Whether those points alone can finish the game depends on the ruleset.

Australian vs American

Choose Australian or American rules before difficulty. Australian uses a continuing auction until three pass, treats six-level bids as real contracts, labels Misère / Open Misère, and usually requires a won bid to finish at 500 (defender points cap at 490). American uses one round of bidding, allows 6-level inkles from the first two seats, labels Nullo / Open Nullo, and lets defenders reach 500 on trick points. Shared core: 43-card deck, bowers, kitty, Avondale scoring, play to ±500.

Tricks

The winning bidder leads. Play moves clockwise. Follow the suit led if you can. Highest trump wins; otherwise highest of the led suit. Ten tricks per hand.

Scoring

Contract values follow the Avondale table (6 Spades 40 through 10 No-Trump 520). Made contracts score their value; failed contracts lose it. Defenders score 10 per trick. Misère/Nullo is 250; Open Misère/Open Nullo is 500.

Full rules & strategy

Tips and Tricks

500 Card Game Scoring Explained: Bids, Tricks and the 500-Point Target

Learn how 500 scoring works: the contract table, failed bids, defender points, Misère, and the race to 500 or down to -500.

500 Card Rankings Explained: Joker, Right Bower, Left Bower and Trumps

In 500, a Jack can change suits. Learn trump ranking from the Joker down, how the right and left bower work, and why the left bower counts as trump.

What Is Misère in 500? How Misère and Open Misère Work

Misère flips 500 upside down: the bidder tries to take no tricks. Learn how Misère and Open Misère work, what makes a safe hand, and how to defend.

How to Bid in 500: A Beginner's Guide to Choosing the Right Bid

Learn how to bid in 500: count likely tricks, value bowers and trump, use the kitty as an upgrade, know when to pass, and choose a contract you can actually make.

Explore Other Games

How to Play Spades

Partnership bidding, trump, bags, and Nil.

How to Play Hearts

Passing, tricks, shoot the moon, and scoring.

How to Play Solitaire

Step-by-step guide to Klondike Solitaire.

How to Play FreeCell

Free cells, supermoves, and winning the deal.