Enter your team names, lock in the contract, keep track of the bids, and calculate the score.
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The figures in this calculator follow Solitaire Arcade's scoring, you can read more in the How to play 500 guide.
A made suit or no-trump contract scores its Avondale value. A failed contract loses that value. If the bidding team takes all 10 tricks on a contract worth less than 250, the hand scores a 250 slam bonus. Misère scores 250 and Open Misère scores 500. The team that did not win the bid gets 10 points for each trick they take, including in Misère and Open Misère.
The team that won the bid wins the match when they make the contract and their score reaches 500. A team that reaches −500 loses. Points won while defending cannot win the match, and that score stops at 490. This calculator does not score the bidding. Enter the contract that was bid.
Feel free to set your own figures. Just select Customise scoring above to choose your preferred values. Enjoy your game, and best of luck!
Enter your team names, lock in the contract, keep track of the bids, and calculate the score.
Loading saved match…
The figures in this calculator follow Solitaire Arcade's scoring, you can read more in the How to play 500 guide.
A made suit or no-trump contract scores its Avondale value. A failed contract loses that value. If the bidding team takes all 10 tricks on a contract worth less than 250, the hand scores a 250 slam bonus. Misère scores 250 and Open Misère scores 500. The team that did not win the bid gets 10 points for each trick they take, including in Misère and Open Misère.
The team that won the bid wins the match when they make the contract and their score reaches 500. A team that reaches −500 loses. Points won while defending cannot win the match, and that score stops at 490. This calculator does not score the bidding. Enter the contract that was bid.
Feel free to set your own figures. Just select Customise scoring above to choose your preferred values. Enjoy your game, and best of luck!